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Advanced [show]


Everard Shirley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He tends to wear a brown poncho over his likewise colored trousers and shirt. He keeps his black hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Shirley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Peter Reed, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His hair is long and red with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he's looking for his big break

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Peter Reed, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)14 (+2) 6 (-2)11 (+0)
Skills Insight +0, Religion +4
Senses Passive Perception 8
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Carlisle, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a brown tunic with black highlights, and long yellow pants that bunch up around his shoes. His skin is also unnaturally pale. His blonde hair is greasy and uncared for. He has green eyes and a brown hat with a black feather.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Bellfounder, Rolf learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Carlisle, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Amethyst (80 gp).


Social Check DCs


Conrad Merton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Addict, Secretive. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Merton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 5 (-3)11 (+0)
Skills Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his green robe. He has a slight overbite and is overall scrawny. His brown hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Gerald Hastings, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)15 (+2) 17 (+3)15 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs

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