Gunter Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Carpenter. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gleaming, smiling blue eyes.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out north to avoid the crime he committed. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Don Marston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright tan suits and hats. With a patchy blonde beard and wild blonde hair. His eyes are likewise violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.
History: He is a Chromatic Dragon in disguise. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Bernard Hartford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet tunic with tan highlights, and long red pants that bunch up around his shoes. His golden hair and beard is wavy and long. He has several tiny opal earrings on each ear.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Bernard was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Sabotage a competitor.
Ideals: Persistence. Bonds: Rich, Enemies, Religious, Job. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Rhodochrosite (10 gp). Zircon (70 gp). Silver pearl (100 gp). 1 Minor magic item.
Ernest Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His golden hair and beard is wavy and long. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 500 gp. Sardonyx (30 gp).
Everard Wharton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple white robe with red stripes complete with hood. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in a small village he learned the ways of the warrior from his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
