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Advanced [show]


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair and beard is wavy and long. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. One day when Thomas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thomas was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break; and marry his brother to traveling adventurers

Flaws: Antagonistic, PTSD. Bonds: Poor, Adventurer, Family. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Thomas Clapham, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Lancaster, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Depressed. Bonds: In love, Adventurer, Poor. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Charles Lancaster, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His hair is long and silver with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. He has green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cory took refuge in the large cave and found the beat up nunchaku and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Gifted. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Cory Garrick, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 11 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Stafford, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Engraver job and began his own company from there.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to prove his worth to the world

Ideals: Fighting. Flaws: Addict, Insane, Impulsive. Bonds: Job. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Thomas Stafford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Tourmaline (70 gp).


Social Check DCs


Richard Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk; and human compassion

Ideals: Optimist. Flaws: Ugly, Shy, Racist. Bonds: Adventurer. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Richard Alston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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