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Advanced [show]


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries a battered sai and tarnished rapier as well. His silver hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Gomory Gentry, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Golden yellow topaz (900 gp). Black pearl (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a feathered hat to cover his moderate length brown hair. His amber eyes peer out from beneath his feathered brown hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with singing.

History: Charles hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Charles Kent, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His long white hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: Trym was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Persistence, Fighting. Bonds: Attractive. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Trym Blyth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)14 (+2) 16 (+3)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Blue quartz (12 gp). Zircon (30 gp). Deep blue spinel (700 gp).


Social Check DCs


Everard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he is dressed in an above average manner. He keeps his blonde hair in a flapper bob. He has gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Painter, but he got bored and became a Bowyer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Everard Cumberbatch, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: Obsidian (8 gp). Chalcedony (30 gp). Violet garnet (700 gp). 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Fighting. Flaws: Ugly, Addict, Antagonistic. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Arnold Hale, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs

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