John Hadlee, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a pastel suit, black shirt, and violet tie. He has styled his silver hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Carpenter, who enjoyed hunting, John was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 17000 cp. Smoky quartz (20 gp). Peridot (20 gp).
Gilbert Anderton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: Gilbert hails from a village terrorized by brigands. His divine abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Blue sapphire (400 gp). Black star sapphire (400 gp). 1 Half-Plate.
Justin Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a green suit, tan shirt, and blue tie. His red hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the south to a Cartwright, Justin learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he has comitted a past crime that haunts him to this day
Flaws: Insane. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp. 1 Half-Plate. 1 Darkwood Buckler.
Adelard Clapham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, tan cloak and is in decent physical shape. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Sellsword, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Rich, Job, Has a crush. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 21000 cp.
John Yardley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His brown hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He became a Bowyer soon after.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Mentor, Job. Occupation: Bowyer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Terran, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Pink pearl (70 gp). Tourmaline (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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