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NPC Generator

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Advanced [show]


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of luck around his neck, and a shortspear on his belt. He wears his brown hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Everard Watson, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Abram, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the west to a Barrister, Balimaar learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and doesn't want to be a barrister and was forced into it by his family

Bonds: Attractive, Slave, Nature, Family, Job. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Balimaar Abram, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear brown tank tops with blue pants. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of brigands once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Insane, Sensitive, Disease. Bonds: Enemies, Rich. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Godfrey Marleigh, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Golden pearl (60 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His brown hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Interpreter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Adventurer. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Henry Rodney, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Diggory Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with violet socks and a vest with buckled shoes. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is braided into rings. His fierce amber eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Rich, Job. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Diggory Denholm, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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