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NPC Generator

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Advanced [show]


Wymar Vance, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, white, dusty cloak. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.

Personality: This man loves music and to teach people music more than just about anything. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Armorer, but he got bored and became a Server. He has set out to sabotage the competition.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Gifted. Bonds: Military, Job, Enemies. Occupation: Server

Voice: Raspy

Attributes [hide]

Wymar Vance, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He takes great joy in being the best Merchant in town.

History: Born in the south to a Merchant, Gerald learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Impeccable. Flaws: Addict, Ugly, Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Kenley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 18 (+4)10 (+0)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 sp. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


John Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin brown vertical stripes and grey pants. He has a long brown beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: John was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a bookbinder and was forced into it by his family

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

John Allerton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 1 Half-Plate.


Social Check DCs


Simon Branson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet coat over a brown low-cut shirt, and a top hat upon his head, and a wedding ring on his left hand. He sports a long auburn beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: In love. Occupation: Navigator

Voice: French accent

Attributes [hide]

Simon Branson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp. Amber (80 gp). Lapis lazuli (4 gp). Rhodochrosite (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Percival Everleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is greasy and uncared for. His hazel eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: Percival was born in the east. At a young age he loved to build and create. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Professionalism, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Percival Everleigh, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)17 (+3) 11 (+0)7 (-2)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 10
Languages Common, Giant, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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