Patrick Harlan, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His moppish brown hair is in a traditional bowl cut. His half smiles and green eyes are beguiling and draw you in.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.
History: Patrick was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Everburning torch. 3 Smokesticks.
William Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He keeps his long chestnut hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Attractive, Family, Criminal record. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Hubert Lester, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He sports tan clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Hubert was born on a far southern island where he grew up under the tutelage of his father, an expert Layabout. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Criminal record, Slave. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Peter Clayton, Male Human [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a white coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 8000 cp.
John Langston, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Locksmith in town.
History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Sailor again.
Bonds: Attractive, Job, Poor, Nature. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
