Bernard Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky black painted plate armor. He is muscular with a powerful set of arms. He keeps his long black hair kept up in a rat tail. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Attractive, Family, Rich, Religious. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears a well pressed and immaculate suit (or dress). He sports a long auburn beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Barkeep job and began his own company from there.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Justice. Bonds: Immigrant, Job, Criminal record. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Jocelyn Gyula, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his silver hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of drow once and for all.
History: Jocelyn hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. He has worked as a Miller like his mother before him.
Motivation: Someone believes him a fraud.
Flaws: PTSD. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).
Shane Prescott, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears professional attire. His long golden hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Optimist. Bonds: Attractive, In love, Military. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
William Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His long white hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.
Personality: William wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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