Theobald Dalton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His red hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Geoffrey Blythe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear grey clothing when he does not wear armor. His brown hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Geoffrey was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Barkeep.
Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Job, Family, Slave. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 cp. 1 Minor magic item.
Reynard Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered club and tarnished sai as well. His silver hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: He's attracted to the PC; and he's in love
Ideals: Fighting, Professionalism. Bonds: Military, Nature, Job, Has a crush. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Coral (50 gp). Rose (80 gp). Red-brown spinel (50 gp). 1 Masterwork Common Melee.
Norman Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His silver hair is thinning but still full. His eyes are violet and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.
History: He was born in the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Rich, Immigrant. Occupation: Dilettante
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Eye agate (12 gp).
Ralf Abram, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ralf was born on a far northern plains where he grew up under the tutelage of his mother, an expert Hunter. He left for the north, certain he would find work there.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 18000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
