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NPC Generator

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Advanced [show]


Gilbert Richie, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown Stetson hat and brown clothes. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Richie, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Trym Abram, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large silver tufts of hair around his ears. He has green eyes and a brown hat with a white feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Baker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Abram, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Kody Roscoe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely blue suit with pastel socks and a vest with buckled shoes. His white hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves poetry and to teach people poetry more than just about anything. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Hedonist. Bonds: Adventurer, Nature, Criminal record. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Kody Roscoe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. Rock crystal (80 gp). Amber (160 gp). Black pearl (200 gp).


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His tied-back hair is chestnut. He has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. He worked as a nervous Hunter and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Trym Whitby, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Patrick Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Patrick hails from a village terrorized by orcs. He dropped out of school before completing his studies. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Joker, Persistence, Logical. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Patrick Rayden, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)16 (+3) 14 (+2)5 (-3)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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