Bertram Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His long golden hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised by priests from a young age. He worked as a nervous Engraver and found it very stressful. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Mentor. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
Conrad Dryden, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Adventurer business at a young age. After coming to the age of reason, Conrad took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: Expand his business; and to be a bowyer again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Lance Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and green robe with the hood down, and carries whips. He has a blonde handlebar mustache and slicked back blonde hair. His violet eyes peer out from beneath his Stetson white hat.
Personality: Eccentric and domineering, Lance will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Joker. Bonds: Nature, Immigrant. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Richard Tinley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a black cloak and cross-gartered blue stockings. His head has been shaved. His blue eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the ruined castle and found the beat up mace and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To end his boredom; and he feels threatened by others
Flaws: Ugly, Secretive, Fearful, Mundane. Bonds: Nature. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Aldous Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is short and blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted, Logical. Bonds: Poor, Family. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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