Anselm Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gleaming, smiling gray eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Anselm began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Poor, Enemies. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2200 sp. 1 Banded mail. 1 Masterwork studded leather. 1 Half-Plate.
Patrick Prescott, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His golden hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and regain custody of his daughter
Flaws: Ugly, Insane, Selfish, Disease. Bonds: Family. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Godfrey Blakely, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a fancy violet suit. His whole body is exceptionally muscular. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A freak accident while working with his Detective father left him crippled. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he's attracted to the pc
Flaws: Disease. Bonds: Attractive, Immigrant, Has a crush, Poor, Adventurer. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Hunter Spalding, Male Human [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He is bristling with hidden weapons, mostly axes and spears. His silver hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Mortician. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north to a Mortician, Hunter learned a great deal about his father's area of expertise. A gifted student he started as a Animal Trainer, but he got bored and became a Mortician. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is unsatisfied with his job; and to be a animal trainer again
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Justin Darlington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the right. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Justin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Justin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Butcher like his father before him.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Smoky quartz (20 gp). Moonstone (20 gp). Moonstone (20 gp).
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