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NPC Generator

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Advanced [show]


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He has styled his blonde hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Frederick was born with his mother's beautiful face. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Joker. Flaws: Shy. Bonds: Slave, Attractive, Adventurer. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Frederick Merton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His feathered hat is riddled with cuts and holes. He has a dull look in his green eyes.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Dalton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Odo Wesley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Odo Wesley, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trey Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and to get a good night's sleep

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Mundane, Insomniac. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Trey Kimberley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Raymond Barclay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Barkeep. His hair is short and blonde. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Many goblins want him driven away; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Religious, Adventurer, Enemies. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Barclay, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)6 (-2) 13 (+1)16 (+3)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Peridot (80 gp). Brown-green garnet (40 gp).


Social Check DCs

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