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NPC Generator

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Advanced [show]


Ernest Conway, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy blue suit. His hair is long and blonde with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His violet unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Attractive, Immigrant, Enemies, Poor, Adventurer. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Ernest Conway, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 8000 sp. 1 Half-Plate.


Social Check DCs


Robert Barney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes are hazel and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.

Motivation: He seems to be bored by most things; and wants to raise his children well

Ideals: Gifted, Athletic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Barney, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of strength around his neck, and a longsword on his belt, and a wedding ring on his right hand. His tied-back hair is brown. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Criminal record, Adventurer. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Theobald Addington, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Brown-green garnet (160 gp). Chalcedony (20 gp). Freshwater pearl (6 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs


Peter Blyth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears blue trousers with black and tan striped suspenders. He wears various colorful collared shirts. His right hand appears badly burned and disfigured. He sports a long brown beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Optimist. Bonds: Adventurer, Rich, Debt. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Blyth, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)18 (+4) 13 (+1)11 (+0)
Skills Athletics +3, History +6
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +6

Possessions: 2000 cp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a pastel costume with the symbols of the four houses of cards on his torso. He has a hunchback. His brown hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Marlowe, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 8 (-1)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp. 2 Tanglefoot bags. 3 Holy water.


Social Check DCs

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