Don Berkeley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Don was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and to reunite with his old friends
Ideals: Persistence, Justice, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp.
Lewis Shelby, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fletcher does. He carries a battered bastard sword and tarnished club as well. His blonde hair is still thick. His eyes are hazel and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He has drifted from career to career and currently works as a Fletcher.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Chrysoberyl (80 gp). Sardonyx (40 gp). Chrysoberyl (80 gp).
Gilbert Conway, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a brown collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His black hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp. Obsidian (9 gp). Pink pearl (160 gp). Hematite (9 gp). 1 Silk rope. 1 Small steel mirror.
Norman Colby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is typically in his Brewer uniform, and his gloved hand is found clutching a bastard sword. He has chestnut hair. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Giant, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Dalton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the south. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy.
Ideals: Pacifist, Logical. Flaws: Disease, Secretive. Bonds: Rich. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!