Peter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries clubs. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Peter studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To settle down with his crush; and he's in love
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his green robe and has his morningstar always slung over his shoulder, and a wedding ring on his left hand. His white hair is styled in orderly dreadlocks. His brown unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.
History: He was born blind and as such lacked many opportunities for work. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love.
Ideals: Joker, Artistic. Flaws: Disease, Shy. Bonds: In love. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a grey and black handkerchief worn on his left side. With bright auburn hair and a scraggly beard. His ears are large.
Personality: Calm and collected, he is a well trained Barrister. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Barrister soon after.
Motivation: Money/treasure.
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Job, Rich, Debt. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Gerald Norton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is kept up in a ponytail inside a broad hat. He has several tiny sapphire earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: He has decided he is irredeemable; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Rich, Job, Criminal record. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Kyle Camden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair, when down, is lengthy. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Job, Criminal record, Rich, Nature. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +6
Possessions: 400 gp. Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (90 gp).
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