Gunter Weld, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His blonde hair is smooth and relatively long. His amber eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Miner, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Optimist. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Jet (40 gp). Golden yellow topaz (200 gp).
Patrick Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his ceremonial dagger ready. His hair, while still mostly red, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Lance Hailey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. He has wavy white hair. His eyes, though not visible through his cowl, are blue.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the west. A gifted student he started as a Sage, but he got bored and became a Server. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and someone believes him a fraud
Ideals: Impeccable. Bonds: Enemies, Immigrant, Job. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +0
Possessions: 300 gp. 1 Masterwork Light wooden shield.
Wymar Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered rapier and tarnished quarterstaff as well. His chestnut hair is greasy and uncared for. His eyes are violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Wymar was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Criminal record, Enemies. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!