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NPC Generator

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Advanced [show]


Trey England, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. He wears his blonde hair up in a very large beehive style do. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Bounty Hunter father left him crippled. He has never given up on his painting dream.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Racist, Shy, Disease. Bonds: Rich. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Trey England, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Roland Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and he's attracted to the pc

Flaws: Addict, Impulsive, Disease. Bonds: Attractive, Criminal record, Has a crush. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Roland Marley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue shirt with thin green vertical stripes and black pants. His black hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shepherd business at a young age. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Diggory Adley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Conrad Watson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Conrad has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Family. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Conrad Watson, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Simple lock.


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a longsword on his belt. His silver hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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