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NPC Generator

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Advanced [show]


Percival Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He wears a broad hat to hide his balding. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Percival Kinsley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Jocelyn was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Jocelyn Myerscough, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs


Dustin Hale, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His golden hair is lengthy. His amber unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Dustin was raised in a hard working conservative environment. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and to share knowledge with the world

Ideals: Logical, Artistic. Flaws: Disease. Bonds: Enemies, Job. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Dustin Hale, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Brown-green garnet (50 gp). Violet garnet (300 gp). 2 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Anselm Ashton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is long and unkept. His blue eyes peer out from beneath his feathered blue hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Locksmith, who enjoyed hunting, Anselm was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Rich, Job, Nature. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Anselm Ashton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 14 (+2)6 (-2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Hugh Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin grey vertical stripes and green pants. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. His blue eyes are slightly larger than normal.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He inherited the family business which he has now maintained for 12 years.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Depressed. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Allerton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs

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