Patrick Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long blonde hair is drawn into a two foot long braid. His thin eyebrows rest above his beady green eyes.
Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Ugly, Disease, Insomniac. Bonds: Military. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail, and carries shields. He has a silver handlebar mustache and slicked back silver hair. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic, Disease. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Silver pearl (70 gp). Rock crystal (70 gp). Chrysoberyl (70 gp).
Gerard Bristol, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in brown turtlenecks beneath a grey coat with violet slacks. His hair is auburn and curly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of drow once and for all.
History: Gerard was born in the south. At a young age he loved to build and create. He worked as a nervous Jeweler and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of drow.
Ideals: Joker, Persistence. Bonds: Attractive, Enemies, Job. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Drogo Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears baggy grey pantaloons and a black scarf. His auburn hair is heavily combed to the left. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.
History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Military, Criminal record. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 5 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Black star sapphire (600 gp). Freshwater pearl (4 gp).
Percival Spaulding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of death around his neck, and a flail on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a brown hat with a tan feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.
History: The child of a Crown-heir, who enjoyed hunting, Percival was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He became a Marshal soon after.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Flaws: Lazy. Bonds: Nature, Job. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Celestial, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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