Randal England, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Criminal record. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp.
Chad Beverly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His red hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Artistic. Flaws: Antagonistic, Insane. Bonds: Mentor. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Theodoric Stanford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a pastel collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. With a patchy white beard and wild white hair. His eyes are gray and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Theodoric was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gerard Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. His hair is cut close to his head. His ears are large.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a giants raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants.
Ideals: Gifted. Flaws: Ugly. Bonds: Military, Religious, Enemies. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with white stripes complete with hood. His auburn hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a hateful person. He taunts others and blames them for his problems. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born at the edge of vast forest. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp.
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