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NPC Generator

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Advanced [show]


Tim Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Fisher. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tim's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: To be a Painter again.

Flaws: Secretive, Antagonistic. Bonds: Immigrant, Job, Mentor. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Tim Kensley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)14 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Robert Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He keeps his long blonde hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Philantrophist, Artistic. Flaws: Addict, Insane. Bonds: Nature. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Robert Cooper, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Patrick Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Ideals: Athletic, Passionate, Gifted. Flaws: Insane, Ugly. Bonds: Family. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Marleigh, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 4 (-3)16 (+3) 10 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. His hair is silver, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Immigrant, Poor. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Kody Milton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red coat over a black low-cut shirt, and a top hat upon his head. He has shaved his head bald. He has several tiny amethyst earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Adelard was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has achieved small success as a Animal Trainer.

Motivation: Money/treasure.

Ideals: Athletic, Entrepeneur, Persistence. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Blythe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)15 (+2) 10 (+0)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs

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