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Advanced [show]


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his morningstar always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east his family was never financially stable. His childhood dream was to be a Priest, but he was a colossal failure. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 5 (-3)9 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak. He is muscular with a powerful set of arms. His white hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Gifted, Entrepeneur. Bonds: Religious, Job, In love. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Gunter Roscoe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Badger, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears bulky green painted plate armor. His red hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Family, Adventurer. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Anselm Badger, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Chatham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears black trousers with grey and red striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a club. His black hair is long and unkept. His eyes are hazel and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and money/treasure

Flaws: Ugly, Hedonist. Bonds: Adventurer, Nature, Rich. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Wymar Chatham, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 15 (+2)16 (+3)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Perry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is knotted and matted. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 8 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Entrepeneur, Joker. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Perry, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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