Aldous Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green cloak and cross-gartered white stockings. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: Aldous was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the large cave and found the beat up nunchaku and armor he uses now. He became a Detective soon after.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable. Flaws: Shy, Selfish. Bonds: Job, Nature. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 14000 cp. 1 Silk rope. 1 Simple lock. 1 Backpack.
Bertram Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His black hair and beard is wavy and long. His eyes are gray and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in longbow use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Blackwood, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His chestnut hair is cut short. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better world.
Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Military, Adventurer, Enemies. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp.
Adam England, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large black mantle and cape that has been intricately interwoven into his white robe. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the east. Adam was born on a far eastern plains where he grew up under the tutelage of his father, an expert Doctor. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he's in love
Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Has a crush. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He likes to wear ponchos typically of a light yellow in addition to tight pants. His long white hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.
History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying brother.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Addict, Ugly. Bonds: Mentor, Adventurer. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Chrysoberyl (50 gp). Brown-green garnet (50 gp). Golden pearl (50 gp). 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
