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NPC Generator

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Advanced [show]


Gerald England, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy pastel pantaloons and a black scarf. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Gerald studied abroad. He was an apprentice working in his mother's forge. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald England, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Amethyst (80 gp). Red-brown spinel (80 gp). Zircon (20 gp).


Social Check DCs


Solomon Shirley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a tan collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has black hair. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Persistence, Impeccable. Bonds: Guardian, Military, Job. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Solomon Shirley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 7 (-2)11 (+0)
Skills Medicine +0, Nature +5
Senses Passive Perception 8
Languages Common, Terran, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Kimberly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries daggers. He has a small bristly mustache and wavy red hair. He has green eyes.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Apothecary and found it very stressful. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Theobald Kimberly, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His golden hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Philantrophist, Optimist. Bonds: Immigrant, Religious, Criminal record. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Everard Beitz, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 6 (-2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Godfrey Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in grey turtlenecks beneath a white coat with violet slacks. His white hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Persistence, Gifted. Bonds: Rich. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Godfrey Huxley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)17 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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