Cory Everly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His moppish white hair is in a traditional bowl cut. He has violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with writing.
History: He was born to a criminal king-pin and mafia family Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Fighting. Bonds: Job, Criminal record, Adventurer. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1000 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Hubert Melancon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. His moppish auburn hair is in a traditional bowl cut. This amber eyed westerner is not easily forgotten.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. The war was a terrible time for him, and Hubert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Military, Mentor, Rich. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Lapis lazuli (8 gp).
Charles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His golden hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 13 (+1) | 7 (-2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Godfrey Ashton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. His head has been shaved. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Darkwood Buckler. 1 Chain shirt.
Gerard Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His blonde hair is still thick. His gray unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the south his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Flaws: Disease. Bonds: Religious, Family, Poor, In love. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10 pp.
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