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Advanced [show]


Rolf Wellington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in earthy colors with a green and blue handkerchief worn on his right side. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and to be a glassblower again

Flaws: Antagonistic, Impulsive. Bonds: Rich, Criminal record, Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Rolf Wellington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 16 (+3)9 (-1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man is wearing colorful clothing, dressed as a Bowyer. His blonde hair and beard is wavy and long. He has violet eyes and a brown hat with a tan feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Optimist, Fighting. Bonds: Attractive, Rich, Criminal record. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Drogo Wesley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)11 (+0) 6 (-2)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He sports brown clothing, slightly heavier than average wear. He sports a long auburn beard, and similarly colored long hair. His eyes are amber and beady.

Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Criminal record, Poor. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Beckwith, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. Golden yellow topaz (1100 gp). Jasper (40 gp). Star rose quartz (40 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Miles Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is dressed in a clean green cloak covering his clean studded leather. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy red hair. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Secretive. Bonds: Rich, Job. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Miles Altham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aldous Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy white beard and wild white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: Aldous was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Persistence, Logical. Bonds: Attractive, Job. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Aldous Stratford, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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