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Adam Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Gifted, Impeccable. Bonds: Immigrant, Nature, Has a crush, Criminal record. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Adam Stanford, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red spinel (160 gp). Rose (30 gp). Black pearl (700 gp). 1 Half-Plate.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His moppish chestnut hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west his family was never financially stable. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly, Addict. Bonds: Poor, Guardian. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Graeme, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 700 sp. 1 Good lock. 1 Silk rope. 1 Good lock.


Social Check DCs


Lance Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries warhammers. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Woods, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Theobald Morton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with blue stripes complete with hood. He has a penchant for wearing a ring with an oversized jet on his right hand. His head has been shaved. This brown eyed westerner is not easily forgotten.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: He is greedy.

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Morton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dustin Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His white hair is smooth and relatively long. His violet eyes dart from person to person.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Depressed, Insane, Secretive, Fearful. Bonds: Attractive, Family. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Dustin Oakley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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