Bernard Melancon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears violet painted combat armor at almost all times. He keeps his red hair in a pixie cut. His fierce hazel eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Bonds: Criminal record. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Theobald Law, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: Eccentric and domineering, Theobald will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Cory Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey, dusty cloak, and sports empty pouches on his belt. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: The child of southern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor.
Flaws: Sensitive, Impulsive. Bonds: Immigrant, Job. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Charles Digby, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he is wearing a long, brown, dusty cloak. He has done his best to style his silver hair to look like a famous performer. His blue eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.
History: The child of southern immigrants he idolized his father. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has worked as a Engraver like his father before him.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Opinionated. Flaws: Depressed. Bonds: Religious, Immigrant, Job. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Red-brown spinel (70 gp). Star rose quartz (70 gp).
Dustin Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Scribe uniform. His hair is short and silver. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and to be a mercenary again
Ideals: Justice, Philantrophist. Flaws: Shy. Bonds: Job, Nature. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
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