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Advanced [show]


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Fighting. Flaws: PTSD. Bonds: Has a crush, Adventurer. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Guy Winterbourne, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 15 (+2)3 (-4)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 13000 cp. 1 Superior lock. 1 Crowbar.


Social Check DCs


Alex Kinsley, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he is well dressed, constantly wearing a brown suit, grey shirt, and white tie. He has a silver handlebar mustache and slicked back silver hair. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Military, Family. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Alex Kinsley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 16 (+3)9 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoberyl (50 gp). Tourmaline (50 gp). Chrysoprase (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear yellow tank tops with red pants. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has blue eyes and a yellow hat with a red feather.

Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Addict. Bonds: Religious, Family, Poor. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Benson, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp.


Social Check DCs


John Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His white hair is long and unkept. His fierce amber eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his son

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Family, Criminal record. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

John Roscoe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Chalcedony (40 gp).


Social Check DCs


Jocelyn Mori, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan armored body suit, with a simple grey line shooting up and back down. With bright silver hair and a scraggly beard. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jocelyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jocelyn. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Mori, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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