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Advanced [show]


Thomas Hornsby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Thomas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Rich, Family. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Thomas Hornsby, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)17 (+3) 8 (-1)10 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Black opal (900 gp). Obsidian (8 gp).


Social Check DCs


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a black suit. His auburn hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Bather. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has worked as a Bather like his father before him.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Kitchur, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 sp. Gold dragon comb with red garnet eye (800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Shane Bradley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case and is in decent physical shape. He wears his white hair down. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Ploughman, Shane learned a great deal about his father's area of expertise. He worked as a nervous Ploughman and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Joker, Entrepeneur. Bonds: Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Shane Bradley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Leighton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is an epitome of beauty. He keeps his red hair in a pixie cut. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: Roger was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Herbalist.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Roger Leighton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Banded agate (11 gp).


Social Check DCs


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. He wears his silver hair down. His gray eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Kyle was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the large cave and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Opinionated. Bonds: Attractive, In love, Family, Nature. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Kyle Coombs, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs

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