Heward Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. He has moderate length red hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 42000 sp.
Charles Preston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His chestnut hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often
Ideals: Athletic, Optimist. Bonds: Attractive, Immigrant, Rich. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kody Hartford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt with thin green vertical stripes and yellow pants. His chestnut hair has been sun bleached extensively. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Kody studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Justice, Gifted. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Guy Harrington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His chestnut hair is singed and shortened. His fierce violet eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Locksmith profession.
History: Guy was born in the north. At a young age he loved to build and create. Guy was born on a far northern desert where he grew up under the tutelage of his father, an expert Laborer. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and sabotage a competitor
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 2200 sp. Carnelian (40 gp). Alexandrite (800 gp). Deep blue spinel (800 gp).
Bertram Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long brown hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: Bertram was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Adventurer, Attractive. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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