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Advanced [show]


Theodoric Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his sword ready. He wears a feathered hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: Theodoric was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Family. Occupation: Priest

Voice: French accent

Attributes [hide]

Theodoric Brixton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is heavily combed to the left. His eyes are brown and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military, Religious. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Bertram Marston, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)17 (+3) 7 (-2)16 (+3)
Skills Medicine +0, Nature +5
Senses Passive Perception 8
Languages Common, Abyssal, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Zircon (30 gp). 1 Half-Plate.


Social Check DCs


Henry Clinton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his red hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Painter father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and to unite with his sister

Ideals: Athletic, Joker. Flaws: Insane, Terse, Disease. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Henry Clinton, Male Human Fighter 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Citrine (30 gp). Deep green spinel (50 gp). Amethyst (50 gp). Jade (50 gp).


Social Check DCs


Theobald Harlan, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. He has a dull look in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Theobald was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Religious, Adventurer, Job, Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Theobald Harlan, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Auran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2500 sp.


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly hammers and lances. His black hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Criminal record. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Godfrey Marley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Rock crystal (40 gp). Carnelian (40 gp). Aquamarine (800 gp). 1 Climber’s kit. 1 Simple lock. 1 Superior lock.


Social Check DCs

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