Thomas Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Mason father left him crippled. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Military. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Balimaar Melancon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His chestnut hair is matted, messy, and big. His eyes are likewise blue.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He misses his home and complains about the freezing weather, even in summer.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Poor, Criminal record. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp.
Roland Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a simple green robe with brown stripes complete with hood. He keeps his long silver hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Seamstress like his mother before him.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Job, Family. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
Dean Eastoft, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.
Motivation: He's attracted to the PC; and regain custody of his son
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Nature, Family, Has a crush. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Black velvet mask with numerous citrines (160 gp). Brass mug with jade inlays (400 gp).
Anselm Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His hair is short and red. His brown eyes have a joyful gleam in them most of the time.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Anselm was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Scribe.
Motivation: He feels the way he acts is they only way to get by in the world; and to clean up the streets
Ideals: Impeccable, Logical. Bonds: Job, Adventurer, Guardian. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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