Frederick Hartford, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His tied-back hair is chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and a rival would like him out of the picture
Ideals: Justice. Flaws: Shy, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Banded mail. 1 Chain shirt.
Gilbert Warwick, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has wavy brown hair. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Criminal record, Family. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Charles Heiser, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His long auburn hair reaches down to his waist. His green eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Assassin business at a young age. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: To prove his worth to the world; and he has comitted a past crime that haunts him to this day
Flaws: Disease, Impulsive. Bonds: Criminal record, Job, Family. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp. Pink pearl (140 gp). Deep green spinel (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Heward Benson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears blue trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy silver hair. His eyes are brown and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heward lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Secretive. Bonds: Religious, Family, In love. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp.
Tim Reed, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears rags and sports a simple walking cane. His hair is white, silky, and of moderate length. His skin is flawless and his brown eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small forest village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and nothing but the best is good enough for him
Ideals: Joker. Flaws: Disease, PTSD. Bonds: Poor, Attractive, Nature. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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