Everard Sydney, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.
History: Gifted from a young age, Everard studied abroad. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he feels threatened by others
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Religious. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
John Warwick, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His hair is long and brown with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. In his 10th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Flaws: Insane, Addict. Bonds: Enemies, Adventurer, Criminal record. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Aquamarine (200 gp). Onyx (40 gp). Deep blue spinel (200 gp).
Miles Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He very much looks the part of a Fletcher. His blonde hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Miles studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Fletcher soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Trey Sutherland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a black suit, brown shirt, and tan tie. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Insane, Insomniac. Bonds: Poor, Criminal record. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Reynard Brixton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue shirt with thin black vertical stripes and blue pants, and sports empty pouches on his belt. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Nature, Adventurer, Rich. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2100 sp. 1 Average lock.
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