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NPC Generator

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Advanced [show]


Arnold Clifford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright tan suits and hats. His silver hair is thinning but still full. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Nature, Criminal record, Adventurer. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Arnold Clifford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Reynard Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His golden hair is drawn into a tight pony tail with a skull scrunchie. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Detective business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Ashley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Theodoric Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple grey line shooting up and back down. He has a slight overbite and is overall scrawny. His hair is black and very short. He has gleaming, smiling blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. A freak accident while working with his Fortune-teller father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home.

Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Immigrant. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Rutland, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills History +4, Stealth +6
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Roland Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He has done his best to style his brown hair to look like a famous performer. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the west. His first spouse was a Brewer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Ugly, Secretive. Bonds: Family, Poor. Occupation: Seamstress

Voice: Hissing voice

Attributes [hide]

Roland Fawcett, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dean Yardley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and blue handkerchief worn on his right side. His red hair and beard is wavy and long. He has brown eyes and a white hat with a blue feather.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has achieved small success as a Miner.

Motivation: To unite with his brother; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Adventurer, Job, Family. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Dean Yardley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 10
Languages Common, Giant, Ignan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Freshwater pearl (13 gp). Chalcedony (20 gp). Blue quartz (13 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs

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