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Advanced [show]


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears a green cloak and cross-gartered brown stockings. His golden hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.

History: He comes from a rich northern family. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Ridley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. 1 Masterwork Musical instrument. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Shane Carlton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey small hat and grey clothes. He has styled his chestnut hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants his loneliness to end

Ideals: Extrovert. Bonds: Has a crush, Adventurer, Slave, Enemies, Criminal record. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Shane Carlton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Abram, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his scimitar. He has done his best to style his silver hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Selfish. Bonds: Attractive, Rich, Military. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Arnold Abram, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Anselm Bristol, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Immigrant, Religious. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Bristol, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jasper (60 gp).


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Banker uniform. He has a black handlebar mustache and slicked back black hair. His ears are large.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Banker. He became a Banker soon after.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Everard Clare, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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