Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Poor, Criminal record. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Roger Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Tanner profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: To end his boredom.
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 18000 sp. 1 Minor magic item.
Adelard Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean green cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized opal on his left hand. He has styled his auburn hair well, parting it to the left. His eyes are green and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out east to avoid the crime he committed. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Flaws: Racist, Insane. Bonds: Rich, Criminal record, Military. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Don Ainsley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red coat over a black low-cut shirt, and a broad hat upon his head. His chestnut hair is knotted and matted. His amber unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Don is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Family, Rich. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 36000 sp. Moonstone (60 gp). Red-brown spinel (40 gp). Red spinel (40 gp). Jade (40 gp). 1 Half-Plate.
Norman Pickering, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy golden beard and wild golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Pacifist. Flaws: Sensitive. Bonds: Poor, Criminal record, Job. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!