Frederick Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. His blue eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor, Religious. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Clerebold Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his silver hair in a pixie cut. He has amber eyes and a white hat with a green feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Harper, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.
History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Slave, Mentor. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Solomon Anderton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Weaver. His auburn hair is still thick. His blue unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Carpenter again; and money/treasure
Ideals: Passionate. Flaws: Ugly, Disease, PTSD. Bonds: Job, Rich. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Henry Snape, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He wears his hair in dreadlocks. His eyes are green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Disease. Bonds: Immigrant, Religious, Adventurer. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. 1 Minor magic item.
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