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NPC Generator

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Advanced [show]


Percival Roscoe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly silver, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He struck the Brewer job and began his own company from there.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Attractive, Immigrant, Military, Rich, Job. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Percival Roscoe, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His auburn hair is heavily combed to the right. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: Retire the richest man in the south; and he's in love

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Has a crush, Adventurer. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Anselm Hayley, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 8 (-1)14 (+2)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Philantrophist. Bonds: Attractive, Military. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Heward Cotton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 15 (+2)8 (-1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Wade, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has a long golden beard with little hanging trinkets. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Nature, Slave. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Anthony Wade, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2500 sp.


Social Check DCs


Norman Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted divine powers by his dying brother.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Poor, Slave, Adventurer. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Norman Hastings, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Old masterpiece painting (900 gp). 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs

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