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Advanced [show]


William Heiser, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, and he perpetually has his nunchaku ready. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Shepherd in town.

History: He was born in the north, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and to protect his home

Ideals: Fighting, Persistence. Bonds: Job, Immigrant, Adventurer, Guardian. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

William Heiser, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 3 Holy water. 1 Tanglefoot bags.


Social Check DCs


Justin Ridley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He is bristling with hidden weapons, mostly ceremonial daggers and daggers. He has a long golden beard with little hanging trinkets. His blue eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Criminal record, Nature, Rich, Debt. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Justin Ridley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 3 Antitoxin. 2 Acid flasks. 2 Acid flasks.


Social Check DCs


Odo Lincoln, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a white coat over a green low-cut shirt, and a feathered hat upon his head. His hair is short and auburn. His fierce gray eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Odo was raised in a hard working conservative environment. His childhood dream was to be a Assassin, but he was a colossal failure. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Odo Lincoln, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Randal Ridley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light brown in addition to tight pants. He has shaved his head bald. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Religious, Rich. Occupation: Mortician

Voice: German accent

Attributes [hide]

Randal Ridley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his trident. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Everard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fletcher again; and he is unsatisfied with his job

Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Banker

Voice: German accent

Attributes [hide]

Everard Dalton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)6 (-2) 9 (-1)10 (+0)
Skills History +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. Carved bone or ivory statuette (20 gp).


Social Check DCs

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