Reynard Quinton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Animal Trainer business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Reynard's homeland. Reynard decided to take the middle way and become a bodyguard. He became a Animal Trainer soon after.
Motivation: He has decided he is irredeemable; and to pay off his debts
Ideals: Fighting. Bonds: Job, Criminal record, Immigrant, Debt. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp).
Roland Denholm, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His blonde hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow.
Flaws: Ugly, Impulsive. Bonds: Enemies, Poor, Nature. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Solid gold idol (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).
Lance Rylan, Male Human [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Joker. Flaws: Depressed. Bonds: Poor. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Iolite (80 gp). Tiger eye turquoise (15 gp).
Miles Rutherford, Male Human [Permalink]
Personal [hide]
Description: This southern man wears skinny pants and wears a tan and black robe with the hood down. His clothes are grease stained in places. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south his family was never financially stable. Miles was born on a far southern forest where he grew up under the tutelage of his mother, an expert Doctor. He then took over the family business and is one of the better Doctor for hire.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Simple lock.
Wymar Easton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's in love; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Criminal record, Has a crush. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 5 (-3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp.
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