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Advanced [show]


Dean Chatham, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He carries a battered sai and tarnished morningstar as well. His chestnut hair is still thick. His violet eyes peer out from beneath his wide-brimmed red hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. Dean was born on a far eastern forest where he grew up under the tutelage of his father, an expert Engraver. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Immigrant. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Chatham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Badger, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with red and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Selfish, Addict. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Badger, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Peridot (70 gp). Coral (80 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green tunic with white highlights, and long black pants that bunch up around his shoes. His golden hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Godfrey Marley, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 4000 sp. Deep blue spinel (900 gp). Emerald (1200 gp). Lapis lazuli (9 gp).


Social Check DCs


Ernest Middleton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He tends to wear a grey poncho over his likewise colored trousers and shirt. He sports a long auburn beard, and similarly colored long hair. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Flaws: Ugly, Greedy, Hedonist. Bonds: Rich, Mentor. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Ernest Middleton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 14 (+2)7 (-2)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Conrad Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: This man loves dancing and to teach people dancing more than just about anything. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur, Artistic, Gifted. Bonds: Mentor, Slave. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Conrad Roscoe, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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