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NPC Generator

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Advanced [show]


Tim Camden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: Tim was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Tim Camden, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Langley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich western family. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Rich, Job. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

John Langley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Simon Rutland, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy brown hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant, Military, Debt. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Simon Rutland, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Aldous Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a simple tan robe with white stripes complete with hood. He has a hunchback. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Professionalism. Flaws: Ugly, Insane, Addict. Bonds: Immigrant. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Aldous Thackeray, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)6 (-2) 17 (+3)9 (-1)
Skills Intimidation +1, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is singed and shortened. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Ugly, Sensitive, Disease. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Gerard Marlee, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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