Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He sports a long brown beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: Born in the south his family was never financially stable. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Flaws: Selfish, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Randal Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man wears pastel trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. He has had some formal poetry training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Drogo Ridley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He has done his best to style his silver hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born the only child of a wealthy merchant. In his 11th year, his parents were killed by a drow raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.
Motivation: Expand his business.
Ideals: Entrepeneur. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: Just what you see.
Heward Brady, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Flaws: Ugly, Mundane, Shy. Bonds: Poor, Immigrant. Occupation: Seamstress
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Hubert Skelton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green vest and prefers violet and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is greasy and uncared for. His green eyes peer out from beneath his top green hat.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Flaws: Ugly, Forgetful. Bonds: Enemies, Immigrant, Mentor. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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