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NPC Generator

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Advanced [show]


Ernest Harlan, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has a very tight haircut. His hazel eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted druidic powers by his dying brother.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Ernest Harlan, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with writing.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 7 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Nature, In love. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

William Eastoft, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Banded agate (14 gp). Alexandrite (700 gp).


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears yellow painted combat armor at almost all times. He has styled his white hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Philantrophist, Fighting, Gifted. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Denholm, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills History +4
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Azurite (9 gp).


Social Check DCs


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He has a moderate pudge and is not very fit. His white hair is unkempt and raggedy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Armorer. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Armorer business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Geoffrey Brandon, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Obsidian (10 gp). Bloodstone (70 gp). Alexandrite (900 gp). Lapis lazuli (10 gp).


Social Check DCs


Gunter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is heavily combed to the left. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, In love. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Gunter Wedgwood, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Light steel shield.


Social Check DCs

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