Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears his brown hair down. His brown unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. A freak accident while working with his Mayor father left him crippled. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Everard Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely white suit with black socks and a vest with buckled shoes. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: To prove his worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive. Occupation: Soapmaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tim Read, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He left for the west, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac
Flaws: Depressed, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4 Thunderstones. 3 Smokesticks. 1 Tanglefoot bags.
Balimaar Fawcett, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Bowyer does and is in decent physical shape. His hair, while still mostly black, has prominent grey streaks. His fierce brown eyes like to dwell on things.
Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Dilettante, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic. Bonds: Job, Attractive, Rich, Adventurer. Occupation: Bowyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp.
Thomas Remington, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak, and he perpetually has his monstrous two handed axe ready. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Mayor, who enjoyed hunting, Thomas was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Extrovert, Joker, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
Possessions: 100 gp.
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