Conrad Yorke, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Herbalist uniform. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with finding treasure.
History: He is a Lycanthrope in disguise. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Lance Morton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has set out to sabotage the competition.
Motivation: To reunite with his absent father.
Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Clerebold Darlington, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red hair is kept up in a ponytail inside a deerstalker hat. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Athletic, Extrovert. Flaws: Emotional. Bonds: Attractive, Mentor. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Simon Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture
Bonds: Attractive, Criminal record, Rich, Adventurer, Religious. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: Moss agate (12 gp). Pink pearl (100 gp). Black star sapphire (600 gp). Red spinel (100 gp).
Reynard Lindsey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. With bright silver hair and a scraggly beard. His eyes are likewise green.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!